Married with those platforming sections are some fantastic chase sequences which are tough and tight, requiring precision and accuracy in your jumps and movements These chase sequences are used in new and unique ways with the abilities your foes have. Although, I never saw any reason to do this. I don’t want to go into too much detail as the game is only about five or six hours and you should experience it.Ībout 75% of the game is spent with a companion and they assist you by catching you as you jump from a distance and can be brought along with you by holding their hand, instead of them acting independently. This whole presentation comes together, with excellent use of lighting and color in the game’s final chapter which is tense, grand, spell-binding, and truly magnificent. Tarsier has really elevated the presentation with Little Nightmares 2 and created some of the most cohesive horror experiences you will find on PS4. Cinematography is also top-of-the-class, with some great visuals sprinkled throughout the adventure. I specifically played with the sound effects and music turned up and it was one of most cinematic horror experiences I have ever had. This is all brought together with some top-of-the-class sound design and music which is haunting and really captures the tone of the depressing and lifeless world you find yourself in. Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5 In fact, they have made them significantly more interesting, dynamic, and enjoyable.
It is riveting and these tense showdowns are once again the best part of the series and Tarsier haven’t sacrificed anything when it comes to this aspect of the game. Other set-pieces are gripping in entirely different ways, such as a sequence where you have to run away from a human firing at you with a shotgun, sliding behind boxes and hiding in mud to avoid the sight of enemies as they scour the swamp for you. It is probably the strongest chapter of the game overall and shows off everything in Little Nightmares 2 has to offer to the best of its ability. Every second near them is tense, terrifying, and trauma-inducing.Ĭhapter 2 of the game takes place inside a school and is a captivating hour or so of gameplay, with some great nail-biting escape moments and a bleak and disgusting feel to the goings-on occurring around you. Little Nightmares 2 is able to keep you scared with new tricks and innovative character designs and mechanics.
Little Nightmares 2 successfully does this by finding new ways to have these humanoid nightmares interact with you, whether it is a hulking, gluttony-filled man who crawls along the ceiling gargling on meat and bones or a teacher who is able to extend her neck and reach around corners and up to balconies, forcing you to run and hide. Like the first game, you will come across a variety of humanoid creatures whose job it is to scare you to death and pulverize you until you are nothing but a tiny pile of meat and flesh. The sequel does an even better job of terrifying you, with horrific monstrosities chasing you down and an excellent sense of dread, which is instilled thanks to the excellent wrapping of presentation around the whole experience.
Spooks, Screens, And SoundsĪs with the first Little Nightmares, the real thrills here are the scares along the way as you play through the adventure. This then culminates with three great sequences that are epic, intense, nail-bitingly spooky, and just plain unforgettable. The final chapter of the game is especially memorable as you use TVs to teleport between locations and have to divert enemies’ attention away all while jumping from platform to platform and teleporting around. The game also does a great job of incorporating these major story sequences with set-pieces and gameplay mechanics that are memorable and unique to Little Nightmares 2. The story takes some turns and is much grander than the first game with twists that get thrown in and far more diverse locales to explore as new revelations are made.